Tuesday, January 28, 2014

CoastCon37 - Biloxi Ms - March 8th - SMG & maCnarB Gaming host - Warhammer 40k and Warmahordes Steamroller Tournament

Here is the facebook link from SMG/maCnarbs -

Quality Inn Biloxi
2414 Beach Blvd.
Biloxi, MS 39531
This is the hotel across the street from the coliseum in Biloxi MS

Entry to the Tournament $25
this also gets you access into the CoastCon merchant room as well - http://coastcon.org/

Warhammer 40k:
Bay Area Open Format - FAQ - BAO 40K FAQ - http://www.frontlinegaming.org/community/40k-faq/
1999 Points
4 Rounds
2.5 hour per round
40k Tournament will be run by the staff of South Mississippi Gamers - http://southmsgamers.forumotion.com/

No painting requirement, but bonus points will be awarded.  

Steamroller Warmahordes:
35 Point 2014 Steamroller rules
2 list, Character restricted
Divide and Conquer 1

SteamRoller Tournament will be run by the SMG Press Ganger Kevin Gallo and SAWG Press Ganger Jeremiah Chamberlain Sr.

March 8th
9am registration
10am Dice hit the table
There will be a 1 hour lunch after the first round.
Price support will be awarded by maCnarB Gaming - https://www.facebook.com/MacNarbDVDGaming

$25 for the event - this also includes entry into the Coast Con merchant room as well

SMG's TauMongoose - Pathfinder Team 5- Warhammer 40k Kill Teams Tau story and breakdown

Pathfinder Team 5 of the Dense Environment Contingent Commune (199)
Pathfinder Team 5 has recently finished its Cohesion Training, and after the experience, underwent the Ta’lissera. Now the strife to show that a smaller team has a greater chance at going unnoticed and can slip behind enemy lines for the optimum Pathfinder position.
                WS         BS           S              T              W            I               A             LD           SV
4x             2              3            3              3              1             2              1              7             5+
                                Photon Grenades (Shot at within 8”, Stealth)
Scout / Supporting Fire / Bonding Knife
                Shas’la Sa’cea Voda
Youngest member of the team, Voda was sought out by the Pathfinders for his excellent skill in handling the Devilfish transport under extreme conditions
                                Pulse Carbine
                                                18”         S5           AP5        Assault 2
                                                36”         S-            AP-         Heavy 1 (pg68)
                Shas’la Fal’shia Hrcak
The oldest member of the team, Hrcak tested new prototype weapons from his sept world. His luck with the gear also helped him win the lottery selection for becoming a Pathfinder
(Relentless) (fire heavy weapons even when moving)
Ion Rifle
                30”         S7           AP4        Rapid Fire
                30”         S8           AP4        Heavy 1 / Blast / Gets Hot!
                Shas’la Bork’an Istrazivac
Only a few Tau’cyr older than Voda, Istrazivac is a member of a well known section of Sept Bork’an, and after his request to transfer to the Pathfinders was approved, Istrazivac received a priced Rail Rifle in order to further Bork’an’s efforts towards the Greater Good.
Master Crafted Rail Rifle
                30”         S6           AP1        Rapid Fire (RR 1 To Hit)
                Shas’la Vior’la Drzak
Drzak is older than Istrazivac, but his attitude makes him seem younger than Voda. Drzak pursued a transfer to the Pathfinders in order to prove his fellow Shas were not giving their all to the Greater Good. His superiors saw an escape from Drzak’s insubordinance and gladly pushed for his transfer.
(Preferred Enemy) (RR all 1s)
                                Rail Rifle
                                                30”         S6           AP1        Rapid Fire

Devilfish Transport
                                BS           FS           SS           RS           HP
                                  3            12           11           10           3
                                Burst Cannon
                                                18”         S5           AP5        Assault 4
                                Twin-Linked Smart Missile System
                                                30”         S5           AP5        Heavy 4 / Homing / Ignore Cover
                                Sensor Spines (MTC)
                                Disruption Pod (+1 Cover)
                                Blacksun Filter (Night Fighting)

Pathfinder Team 5 of the Dense Environment Contingent Commune Data Report
Entry 1: To conserve time and resources, I have volunteered to take on the duties of filing out the Data Reports, as my comrades have specialized weapons to maintain.

                On our first missions to uncolonized worlds, our mission was one of stealth. However, when we arrived, we found a minimal amount of resistance on these planets and took it upon ourselves to remove any such opposition. What we encountered appeared to be different bands of the Imperium of Man.

                On our first hostile encounter, we found what we believed was a grey colored Space Marine squad. If my memory serves me, they call themselves ‘Grey Nights’. With a squad as large as theirs, they outnumbered us nearly 3 to 1. Shas’la Istrazivac suggested we employ the Mont’ka tactics and ambush them from a different position than where they spotted us, but as the pilot of our Devilfish, I disagreed when I surveyed the low lying land. We immediately disembarked and engaged the squad while they were still establishing a secure zone. However, when I scanned the surrounding area after our initial volley of fire, I spotted one of these Nights behind us with a rather large weapon pointed at us, a wall of fire hit us, and myself and Shas’la Hrcak took serious injuries. When we came to inside the Devilfish later, Shas’la Drzak informed us that after the Grey Nights returned fire on us, that he alone had to pilot the Devilfish after he dragged us inside, he followed the ways of the Mont’ka and managed to widdle the opposition to nothing before tending to us. I have learned a lesson on this. Reconnaissance of the area before engaging is crucial to staying alive when serving the Greater Good.

                Our second encounter proved to be less painful when we encountered a small unit of Space Marines riding giant wolves. We had found a tall ruin, many stories high and sought to use this location to further our exploration. After checking the area as quietly as we could, we engaged from the far side of the building from these ‘Space Wolves’, however when we approached, their wolves caught the scent of our ion discharge and they quickly took to the cover of the building. One of their riders sought to encircle us though, and we engaged him as quickly as we could. We disembarked and let out a volley of fire, with only a return whimper from the beast. He quickly joined the rest of his unit. Without a clear line of sight on the opposition, we gathered back onto the Devilfish, and quickly approached from another angle, this proved to give us a clear line of sight and we brought down the great wounded beast. With the rest of the unit still crowding behind the ruin, we approached a strange item on the ground, but when we got there, the wolves disbursed from hiding and 2 of them seemed to gather around another mystery. Realizing then what the Wolves were doing behind the building, I sent the Devilfish on remote, and brought their sensors into my HUD. I sent the Devilfish as quickly as I could to analyze this artifact that the 2 Wolves went for, and then I would send it behind the building when the analysis is complete. I attempted to use my Markerlight on the Wolves to give my comrades a better shot, but my weapon appeared to be malfunctioning. Luckily, my comrades had better luck with their weapons and took another beast down. After the lone wolf pounced on the oncoming Devilfish, the sensors were malfunctioning from the severe damage. I had faith in my comrades that they could kill this wolf, and sent the Devilfish to maybe scare off the last Space Wolf that was hiding behind the building. My faith confirmed, the last wolf in the open fell dead on its comrade. When the Devilfish arrived to the coordinates I inputted, the sensors finally gave out. The vehicle was still running, though, as the ion levels were still flowing. When we arrived to the Devilfish, we discovered the last wolf was missing. We patched the Devilfish with spare parts and left the area quickly encase the stranger went to gather friends.

On our latest event, we sought out a hill in the distance that may give us a good place to sleep for 2 Decs. When we arrived, we encountered a strange squad of horned Marines. I don’t remember much of these humans, other than that they are constantly at battle with their brothers. I determined that this squad is probably the reason we encountered the other units in battle. They must have been hunting each other on this abandoned planet. Without taking chances, we engaged quickly, disembarking and firing on their green transport. In our excitement and exhausted state, however, we were unable to affect the vehicle. These horned humans came out of their transport and appeared undaunted by our firepower as they ran towards us. Their vehicle began smoking and one of their number fired a vicious shot at our Devilfish, temporarily short-circuiting its systems. We quickly returned fire on this human and he was laid to rest on the ground. We then made short work of their vehicle, with a great explosion. While they glanced back at the devastation, we shot them all and returned them to their gods.

We have made our rest on this hilltop, made our repairs, checked our weapons. We are at 80% ammo and supplies. After we break camp, we will continue exploring this world until we receive further orders or complete our mission.

For the Greater Good

Shas’la Sa’cea Voda

Sunday, January 12, 2014

Exocrine / Haruspex Magnetization – by SMG's Kuro Sogekihei

With the Tyranids finally entering the 6th edition octagon, one of their newest kits offers two solid choices: the plasma proficient Exocrine and the mighty munching Haruspex.  Luckily, the kit is very straightforward and easy to magnetize.

Tools used: 
hobby knife, flat edged sculpting tool (chisel edge), pin vise with 1.5mm bit, side edge clippers, super glue, wood glue
Magnets used: 
5mm x 2mm, round        x5
3mm x 2mm, round        x4
3mm x 1mm, round        x1
1.5mm x 1mm, round     x1

Step 1:  Assemble the tail, lower body, legs, arms, and heads as per the instructions.  The bits all fit together nicely and required only minor attention before gluing.  The upper body / carapace and chimneys can be assembled, but do not glue it onto the lower body yet. 

Step 2:  Determine how you are going to place your magnets.  I chose to base my magnets off the center point of the Exocrine’s neck, as this seemed like it would be the more difficult piece to work with. 

After dry-fitted the assembled heads and lower body pieces together taking note of where the magnet would need to sit, I used a chisel-edged sculpting tool to carve a recess into the interior of the lower body to increase stability. 

I used the large magnets (5mm x 2mm, round)  for the neck/heads as they are the most prominent and somewhat weighty on their own.  

Step 3:  After double checking and dry-fitting a couple dozen more times, I carved a small groove in the lower interior part of the Exocrine’s weapon, large enough to seat about half of the magnet and just deep enough so that the magnet would rest flush with the plastic of the lower body when fitted.  Immediately upon gluing, I ‘wet-fit’ the head into the neck area to ensure the magnet would rest flush. 

For the Haruspex head, I merely had to chisel a recess at the correct spot; just deep enough to ensure a flush fit to the neck.

Step 4:  With the hard parts out of the way, all that remains are the arms and tail.  The tail bit is thin, so take care not to make too deep a recess for the magnet.  I used a thin magnet ( 3mm x 1mm, round ) here.  Within the tail itself, I drilled a 1.5mm hole and embedded a 1.5mm x 1mm, round magnet.

Step 5:  I used my side edge clippers to cut away about 1mm of the interior of the arm sockets to provide a flat surface to glue the magnets.  I used the large 5mm x 2mm magnets here as well.  Once these magnets are secured, the upper body / carapace may be glued in place.  

Step 6:  I used my 1.5mm bit to start the holes in the arms then carved the hole to fit the 3mm x 2mm round magnets.  Once large enough, I simply pressed the magnets flush with the arm.

* To further secure each magnet, I always add a dab of either wood glue or thin super glue to fill any gaps as necessary.

Congratulations!  You now have a fully interchangeable Exocrine / Haruspex model.  I spent around 2.5-3 hours working on this kit.  

SMG Wargaming's first Starter Warhammer 40k Escalation League has began

This will be the start of our new Warhammer 40k starter league to get new and existing players (Kinda like a journeymen league). All details and rules will be talked about at this event. Player packets as well will be sent out on here as it gets closer. for the first month we will be doing the new Kill Team Rules. for 200 points for a starting list, so this is very easy to start with it will slowly grow but it will be over several months. We will have several staff members there to teach, play, and have fun with. So come on out if you would like to try Warhammer 40k out. If you have any questions please post up on here.

We had over 16 people sign up for the opening night for this and more said they will sign up later int he week.

Special thanks to Greg and the maCnarB Gaming Staff for giving us a place to play