7th Edition Codex Video Review - Space Marines - Warhammer 40k - SMG Wargaming
In this Video Hinkel from SMG Wargaming and Carl from The 19th Legion did a comparison on the 7th and 6th edition Space Marine Codex to see what all got improved on.
Space Marines new model box opening- 7th edition - Warhammer 40k - SMG Wargaming
In this Video Hinkel from SMG Wargaming and Carl from The 19th Legion did a box opening on all the new goodies for the Space Marines in the 2015 release.
New Space Marine Librarian in Terminator Armor
New Web Only Formation: Skyhammer Annihilation Force - The Skyhammer Annihilation Force does not merely attack. The Skyhammer Annihilation Force destroys.
Two Drop Pods
Two sets of Devastator Squads
Four sets of Assault Squads
A Tactical Squad
An exclusive rule sheet
Allowing you to build two ten-man Assault Squads and two ten-man Devastator squads – and an exclusive rule sheet detailing the insane firepower and incredible brutality this formation will bring.
via Games Workshop 6-13-2015, made readable by Elite 40,000
Skyhammer Annihilation Force Rules:
Shock Deployment – All units in a Skyhammer Annihilation Force start the game in Deep Strike Reserve. Instead of using the normal deployment and reserve rules for these units, you can, during deployment, choose whether this Formation will arrive during your first or second turn. The entire Skyhammer Annihilation Force automatically arrives on the turn you choose—no Reserve Rolls are required. Ignore this Formation’s Drop Pods for the purposes of the Drop Pod Assault special rule.
First the Fire, then the Blade – On the turn they arrive from Deep Strike Reserve, the Devastator Squads in a Skyhammer Annihilation Force have the Relentless special rule and the Assault Squads can charge even though they arrived from Reserves that turn.
Suppressing Fusillade – A unit targeted by a Skyhammer Annihilation Force’s Devastator Squad in the Shooting phase must take a Morale test at the end of the phase on 3D6, regardless of how many casualties were inflicted. If the test is failed, the enemy unit does not Fall Back, but must immediately Go to Ground. If the test is passed, the enemy unit is unable to fire Overwatch for the rest of the turn.
Leave No Survivors – Assault Squads in a Skyhammer Annihilation Force can use their Jump Packs in both the Movement phase and the Assault phase. If an Assault Squad from a Skyhammer Annihilation Force charges a unit that has Gone to Ground as a result of the Suppressing Fusillade special rule, that Assault Squad can reroll failed To Hit and To Wound rolls in the ensuring Assault phase.
Centurion Seigebreaker Cohort